![]() ![]() I was pretty happy with this number seeing that it takes 40 veiled crystals to enchant Pants and 50 crystals to enchant Chest Armor.īut now, with the way that Kadala is priced, I get 3-4 crystals from gambling and maybe 5 crystals from the RG? (I've ignored the calculation of the random loot I pick up in both scenarios. Thus resulting in 15-18 veiled crystals per T6 rift. I would expect 15-18 of those rolls to turn out rare, with the rest either magic or legendary items. With those 100 shards you can expect to roll a piece of armor 20 times. ![]() Let's say in 1 normal rift run at T6 you get 100 shards. This should help even out the quantities of assorted material types instead of flooding players with just one type like Kadala was inclined to do. The overall impact should be that you are getting roughly the same amount of crafting materials except instead of getting primarily yellow mats like Kadala was include to give those mats on the Guardians could be white, blue, or yellow. Since we wanted this change to be purely better for players and we know that many people get their crafting materials from Kadala we also decided to add a lot of extra crafting reagent drops to Greater and normal Rift Guardians. Philosophy: While Kadala is doing a great job of giving players more control over finding specific items, we felt the current experience was a bit cumbersome and inconvenientĪs a result, we're working to reduce the frequency at which players need to run between Kadala and the Blacksmith to salvage unwanted itemsĪnd I also read this bit from Travis Day on a blue post: ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |